I wanted to use what I learned during hard surface modeling, make a skin shader, and learn a beard groom so I can up my human-making game.
Tutorials used:
Beard:
https://www.youtube.com/watch?v=IcKPmA7SAGA&t=22s
Skin (loosely adapted):
https://magazine.artstation.com/2017/08/photorealistic-skin-hair/
Uses blender base realistic human mesh:
https://www.blender.org/download/demo/asset-bundles/human-base-meshes/human-base-meshes-bundle-v1.1.0.zip
Chainmail:
https://www.youtube.com/watch?v=7WTwriBnXmw
Non-native HDRI's from Textures.com:
https://www.textures.com/browse/hdr-environments/114552