While your out shopping, try not to make any deals with it ok?
Minor touch-up shadows in 2d program
Minor touch-up shadows in 2d program
Esfaele breakdown
Concept art
Orthographic views
Initial blocking of mesh in Maya
Paw topology
Full mesh in Maya (with subdiv proxy)
Head mesh with subdiv proxy in Maya
UV's in Maya
High poly sculpt in Blender. Baked the displacement and the thickness map for subsurface scattering
Base color work in progress in Blender
Blender Eevee render test
Mudbox texturing. Added microbump here mainly
Maya Arnold render test. Shortened the thighs. Was having issues setting up displacement
Blender rigging. adjusted the legs a little more (were too long before)
Previous pose in Maya Arnold. Tweaks after this were color correction, reposing, reskinning, and removing a pesky light near the camera that diffused everything too much